We’re focusing more on the real-time interaction. But we’re not talking a lot about that right now. We have offline campaign tools that allow DMs to create very lengthy, almost limitless campaigns. We focused heavily on the real-time aspect of that. We wanted to give people the opportunity to immediately jump in and start playing as a DM. Right from the get-go, we wanted to make sure that, having been a DM - there’s a lot of work involved in preparing and having a campaign ready. You can still play by yourself with three additional A.I. Those players can meet up with other real players or characters you’ve met in the game. Tudge: You’ll have one to four players in the party. GamesBeat: For the campaign edition of Sword Coast Legends, will it work like the LAN and the multiplayer play you have in the Baldur’s Gate: Enhanced Edition, but with an additional person running everything as the dungeon master? I even played the 3.5 edition starter set with my two older children when that first came out. We’re playing through Hoard of the Dragon Queen right now. It was actually a well-written adventure. Tudge: We’ve played a lot, everything from homebrew to - we played through the entire starter set when it came out. Is that based in the Realms, or is it a world you created yourself? GamesBeat: You’re talking about your home campaign. That kind of base set and then the modules that add on top of it and shape it, I love that analogy, because that’s what I see this game becoming, just a different version of that. But really capturing that essence and spirit. It still has the DM and the player interaction and the crazy fun joking. My ambition for this title from the beginning is for a new group of D&D players, when they talk about getting together and playing D&D this weekend and whatever campaign they’re doing, they’re talking about Sword Coast Legends. I can see this going for as long as people keep playing. We have a lot of stories to tell and a lot of places we’d like to visit, a lot of people we’d like to meet. We’ve often talked about - we hope that fans love this so much and play this so much that it becomes the Sword Coast saga in a lot of respects. GamesBeat: So Sword Coast Legends itself is almost like an old-fashioned Forgotten Realms boxed set? You’ll have other material coming out that builds on that set in the future? Is this right? MetaBeat will bring together metaverse thought leaders to give guidance on how metaverse technology will transform the way all industries communicate and do business on October 3-4 in San Francisco, CA. But I fully expect them to expand that, to go back to the roots and do that based on the stories that we’re telling. These guys are telling a fantastic story, and that’s the anchor point for the game and the locations on the Sword Coast. These guys aren’t jumping in on Elemental Evil, but certainly the water element and stuff like that, that changes the locations you’re playing in. Whether we go up into the clouds or down into the ocean, it really depends. But the decisions as far as where and when different locations or cities or places above or below get done are based on the story stuff. I think we’ll want to play in each and every one of them. The bigger point is that these guys know and love the Forgotten Realms. Same thing in terms of our Tyranny of Dragons story, with Icewind Dale and that island off of Icewind Dale that was the perfect place for the Cult of the Dragon to be hidden in plain sight. If the bigger story we’re telling has those flavor components, then that’s a great choice. You can have people from out in the hinterlands or coming through on ships, a very cosmopolitan port. It’s the New York or San Francisco, with all these cultures clashing. I like to take Waterdeep as an example of a great hub of culture and everything. It’ll become way more apparent as we roll out each new story theme that we’re telling during this time as to what areas and locations become necessary. We’ll be telling stories together for a long time. We have a long-term partnership together. We have a long tail planned for supporting it. Stewart: I think a theme there is that this is the base game.
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